I'll begin today by addressing an issue which may or may not convey well in these heavily-curated blog posts I write: this project I'm working on is quite ambitious, especially considering the circumstances I find myself in. Right now, I am a solo developer on Synzza Star. At the moment I am only focused on the battle system, and even then from just a pure functionality standpoint (as should be somewhat obvious from the bare-bones programmer-art GIFs I've been making) - but even then, Synzza Star is not my only engagement, and the system I have endeavored to create is unique enough that I can't exactly leverage many existing designs without at some point modifying them to better suit my needs. To be sure, there are may smaller technical problems along the way which do already have answers, and I'm not unwise enough to ignore existing literature that can help me from that angle. Even so, the task of figuring out how to coordinate all of the potential technical aspect...